Moves
Move | Type | Cat. | Power | Acc. | Description |
---|---|---|---|---|---|
Air Cutter | Flying | Special | 60 | 95 | The user launches razor-like wind to slash opposing Pokémon. Critical hits land more easily. |
Amnesia | Psychic | Status | - | - | The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat. |
Ancient Power | Rock | Special | 60 | 100 | The user attacks with a prehistoric power. This may also raise all the user’s stats at once. |
Aqua Jet | Water | Physical | 40 | 100 | The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
Aqua Ring | Water | Status | - | - | The user envelops itself in a veil made of water. It regains some HP every turn. |
Aqua Tail | Water | Physical | 90 | 90 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
Aura Sphere | Fighting | Special | 80 | ∞ | The user lets loose a blast of aura power from deep within its body at the target. This attack never misses. |
Beat Up | Dark | Physical | - | 100 | The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. |
Belly Drum | Normal | Status | - | - | The user maximizes its Attack stat in exchange for HP equal to half its max HP. |
Bite | Dark | Physical | 60 | 100 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
Brine | Water | Special | 65 | 100 | If the target’s HP is half or less, this attack will hit with double the power. |
Bubble | Water | Special | 40 | 100 | A spray of countless bubbles is jetted at the foe. It may also lower the target’s Speed stat. |
Bug Bite | Bug | Physical | 60 | 100 | The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. |
Charm | Fairy | Status | - | 100 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat. |
Counter | Fighting | Physical | - | 100 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
Crunch | Dark | Physical | 80 | 100 | The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat. |
Curse | Ghost | Status | - | - | A move that works differently for the Ghost type than for all other types. |
Double-Edge | Normal | Physical | 120 | 100 | A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
Dragon Breath | Dragon | Special | 60 | 100 | The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis. |
Dragon Claw | Dragon | Physical | 80 | 100 | The user slashes the target with huge sharp claws. |
Dragon Dance | Dragon | Status | - | - | The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. |
Dragon Pulse | Dragon | Special | 85 | 100 | The target is attacked with a shock wave generated by the user’s gaping mouth. |
Dragon Rage | Dragon | Special | - | 100 | This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage. |
Dragon Rush | Dragon | Physical | 100 | 75 | The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch. |
Dragon Tail | Dragon | Physical | 60 | 90 | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
Ember | Fire | Special | 40 | 100 | The target is attacked with small flames. This may also leave the target with a burn. |
Endure | Normal | Status | - | - | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Fake Out | Normal | Physical | 40 | 100 | This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle. |
Fire Fang | Fire | Physical | 65 | 95 | The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. |
Fire Spin | Fire | Special | 35 | 85 | The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
Flail | Normal | Physical | - | 100 | The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. |
Flame Burst | Fire | Special | 70 | 100 | The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. |
Flamethrower | Fire | Special | 90 | 100 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
Flare Blitz | Fire | Physical | 120 | 100 | The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn. |
Flash Cannon | Steel | Special | 80 | 100 | The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat. |
Focus Punch | Fighting | Physical | 150 | 100 | The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. |
Foresight | Normal | Status | - | - | Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
Giga Drain | Grass | Special | 75 | 100 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
Grass Whistle | Grass | Status | - | 55 | The user plays a pleasant melody that lulls the foe into a deep sleep. |
Grassy Terrain | Grass | Status | - | - | The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. |
Growl | Normal | Status | - | 100 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
Growth | Normal | Status | - | - | The user’s body grows all at once, raising the Attack and Sp. Atk stats. |
Harden | Normal | Status | - | - | The user stiffens all the muscles in its body to raise its Defense stat. |
Haze | Ice | Status | - | - | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
Heat Wave | Fire | Special | 95 | 90 | The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn. |
Hydro Pump | Water | Special | 110 | 80 | The target is blasted by a huge volume of water launched under great pressure. |
Inferno | Fire | Special | 100 | 50 | The user attacks by engulfing the target in an intense fire. This leaves the target with a burn. |
Ingrain | Grass | Status | - | - | The user lays roots that restore its HP on every turn. Because it’s rooted, it can’t switch out. |
Iron Defense | Steel | Status | - | - | The user hardens its body’s surface like iron, sharply raising its Defense stat. |
Iron Tail | Steel | Physical | 100 | 75 | The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. |
Leaf Storm | Grass | Special | 130 | 90 | The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat. |
Leech Seed | Grass | Status | - | 90 | A seed is planted on the target. It steals some HP from the target every turn. |
Life Dew | Water | Status | - | - | The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle. |
Light Screen | Psychic | Status | - | - | A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
Magical Leaf | Grass | Special | 60 | ∞ | A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
Metal Claw | Steel | Physical | 50 | 95 | The target is raked with steel claws. This may also raise the user’s Attack stat. |
Mirror Coat | Psychic | Special | - | 100 | A retaliation move that counters any special attack, inflicting double the damage taken. |
Mist | Ice | Status | - | - | The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. |
Muddy Water | Water | Special | 90 | 85 | The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. |
Mud Sport | Ground | Status | - | - | The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns. |
Nature Power | Normal | Status | - | - | This attack makes use of nature’s power. Its effects vary depending on the user’s environment. |
Outrage | Dragon | Physical | 120 | 100 | The user rampages and attacks for two to three turns. The user then becomes confused. |
Petal Dance | Grass | Special | 120 | 100 | The user attacks the target by scattering petals for two to three turns. The user then becomes confused. |
Poison Powder | Poison | Status | - | 75 | The user scatters a cloud of poisonous dust that poisons the target. |
Power Whip | Grass | Physical | 120 | 85 | The user violently whirls its vines, tentacles, or the like to harshly lash the target. |
Protect | Normal | Status | - | - | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Rage | Normal | Physical | 20 | 100 | As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. |
Rain Dance | Water | Status | - | - | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
Rapid Spin | Normal | Physical | 50 | 100 | A spin attack that can also eliminate such moves as Bind, Wrap, and Leech Seed. This also raises the user’s Speed stat. |
Razor Leaf | Grass | Physical | 55 | 95 | Sharp-edged leaves are launched to slash at opposing Pokémon. Critical hits land more easily. |
Refresh | Normal | Status | - | - | The user rests to cure itself of a poisoning, burn, or paralysis. |
Rock slide | Rock | Physical | 75 | 90 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
Safeguard | Normal | Status | - | - | The user creates a protective field that prevents status conditions for five turns. |
Scary Face | Normal | Status | - | 100 | The user frightens the target with a scary face to harshly lower its Speed stat. |
Scratch | Normal | Physical | 40 | 100 | Hard, pointed, sharp claws rake the target to inflict damage. |
Seed Bomb | Grass | Physical | 80 | 100 | The user slams a barrage of hard-shelled seeds down on the target from above. |
Shadow Claw | Ghost | Physical | 79 | 100 | The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
Shell Smash | Normal | Status | - | - | The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats. |
Skull Bash | Normal | Physical | 130 | 100 | The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. |
Slash | Normal | Physical | 70 | 100 | The target is attacked with a slash of claws or blades. Critical hits land more easily. |
Sleep Powder | Grass | Status | - | 75 | The user scatters a big cloud of sleep-inducing dust around the target. |
Sludge | Poison | Special | 65 | 100 | Unsanitary sludge is hurled at the target. This may also poison the target. |
Smoke Screen | Normal | Status | - | 100 | The user releases an obscuring cloud of smoke or ink. This lowers the target’s accuracy. |
Solar Beam | Grass | Special | 120 | 100 | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
String Shot | Bug | Status | - | 95 | Opposing Pokémon are bound with silk blown from the user’s mouth that harshly lowers the Speed stat. |
Sweet Scent | Normal | Status | - | 100 | A sweet scent that harshly lowers opposing Pokémon’s evasiveness. |
Swords Dance | Normal | Status | - | - | A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. |
Synthesis | Grass | Status | - | - | The user restores its own HP. The amount of HP regained varies with the weather. |
Tackle | Normal | Physical | 40 | 100 | A physical attack in which the user charges and slams into the target with its whole body. |
Tail Whip | Normal | Status | - | 100 | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats. |
Take Down | Normal | Physical | 90 | 85 | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
Toxic | Poison | Status | - | 90 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Vine Whip | Grass | Physical | 45 | 100 | The target is struck with slender, whiplike vines to inflict damage. |
Water Gun | Water | Special | 40 | 100 | The target is blasted with a forceful shot of water. |
Water Pulse | Water | Special | 60 | 100 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
Water Spout | Water | Special | 150 | 100 | The user spouts water to damage opposing Pokémon. The lower the user’s HP, the lower the move’s power. |
Wave Crash | Water | Physical | 120 | 100 | The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user quite a lot. |
Wing Attack | Flying | Physical | 60 | 100 | The target is struck with large, imposing wings spread wide to inflict damage. |
Withdraw | Water | Status | - | - | The user withdraws its body into its hard shell, raising its Defense stat. |
Worry Seed | Grass | Status | - | 100 | A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia. |
Yawn | Normal | Status | - | - | The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |